Meeple Like Us

The Home of Meeple Centred Design


Flash Point: Fire Rescue (2011)

If you ever saw the Doctor Who episode ‘The Empty Child’, you’d be forgiven for finding the cover of Flash Point just a little bit creepy. Flash Point is not a Matt Leacock game, but it definitely seems to have been spliced together from some of his DNA.  It’s not ‘Pandemic, but with fires’ but there are certain core mechanisms…

Merchants and Marauders (2010) – Accessibility teardown

Drink up, me hearties. Now It’s time to raid the Merchants and Marauders box, sinking our swords deep into its belly to see if accessibility pours out. For all its finicky rules and reams of tokens, it’s an awful lot of fun and gives you the perfect engine for generating great tales of swashbuckling excitement. It’s four stars worth of fun in fact, as we recently discussed. Is it though going to be easy sailing for anyone that might want to play? Let’s find out. Accessibility ho!

Merchants and Marauders (2010)

You can find our accessibility teardown here. I used to have this hanging on the wall of my horrible, depressing office in what was then known as Edinburgh’s Telford College. I was working there, in a job that almost drove me to the verge of a nervous breakdown, hating almost every minute of it.  At least during my first year…

Dominion (2008) – Accessibility Teardown

Dominion is the grand-daddy of all deck-builders – a veritable colossus of tabletop gaming. It has spawned an entire subg-enre of games, some of which we have already looked at on Meeple Like Us. Many of those games are just ‘Like Dominion, with…’ and their accessibility issues will be similar. Dominion very much deserves its own coverage though, especially given the four star review we gave it. Is accessibility one of the provinces of Dominion? Let’s go to town on these impressively large decks.

Dominion (2008)

You can find our accessibility teardown here. I would forgive you for thinking that this is an entirely unnecessary review.  Does anyone that is likely to read this blog need me to tell them what I think about Dominion?   Probably not.  Is there anything original I can add to the dozens of reviews that are out there?  I doubt it.  …

One Zero One (2013) – Accessibility Teardown

There’s a great game in One Zero One that is just crying out for someone to release. It’s not in the box though, and that is a huge shame. We gave it one and a half stars in our review because while there’s a lot of potential there, it’s not currently an awful lot of fun. You of course are entirely permitted to come to your own conclusions on that, and so we move on to our next step of evaluation . Let’s say you want to play it – are you likely to encounter problems? Let’s find out!

One Zero One (2013)

You can find our accessibility teardown here. A game with a strong programming theme was always something at which I would leap.  I’m a computing academic with a strong background in coding.  My PhD may be in accessibility, but it was in the building of a kind of virtual machine which could provide cross-platform adaptive accessibility support.  In other word,…

Lanterns (2015) – Accessibility Teardown

Lanterns is a fun game – elegantly designed, and evocatively presented. We gave it 3.5 stars in our review. The question though is, will it blend? Wait, no, that’s a question to a different… no, don’t put it in the… don’t you dare flick that sw… OH GOD THERE ARE BITS OF TILE AND COLOURED LANTERN EVERYWHERE! We’re going to have to sift through this mess before we can do anything. Get the sellotape, we’ve got a long night ahead of us.

Lanterns (2015)

You can find our accessibility teardown here. One of the things I mulled over when pulling things off my board game wishlist this month was how few interesting themes there were for many potentially excellent games.  It’s gotten to the point that I look at a title and think ‘yeah, okay, but I already have half a dozen games where…

Once Upon A Time (2012)

You can find our accessibility teardown here. I’ve brought you a special present. Open it! That’s right, it’s a book.  When I was your age, television was called books.  And this is a special book.  It was the book my father used to read to me when I was sick.  And I used to read it to your father.  And…

Elder Sign (2011) – Accessibility Teardown

Elder Sign makes a decent fist of providing a Lovecraftian adventure experience but its inherent randomness undermines it in both theme and mechanics. That’s why we gave it only two and a half stars in our review. As always though, that’s just our opinion. That and fifty pence will get you a cup of coffee, as they say. Don’t they? They say something like that. Is it fifty pence for a coffee? Do people buy coffee any more? What’s with this Poke man thing I hear all the kids talking about these days? It doesn’t matter what we think. There are a hundred review sites out there with thoughtful critiques of every game under the sun. The question that we’re uniquely positioned to answer is whether or not you can play it if you want. Is it going to banish inaccessibility to the hell of fire and ghosts, or is it going to summon an unplayable Cthuluesque monstrosity into your living room? Let’s find out.

Elder Sign (2011)

You can find our accessibility teardown here. You needn’t think I’m crazy, reader.  There are darker forces at work in the empty spaces of the world than any of us can truly know.  Brooding, hateful beings beyond our wit or imagination – eldritch, Cyclopean monstrosities that slumber between our perceptions.  They dream our world and its termination.   Whether they are…

Pathfinder Adventure Card Game (2013) – Accessibility Teardown

One of the intersectional issues that accompanies accessibility is the difficulty of scheduling compatible playing groups. When someone has an impairment, it may not be their schedule that’s the key limiting factor. It might be that of their carers, or of the supporting infrastructure around them. Sometimes a game that you can play by yourself can scratch an itch that logistics would otherwise leave unscratched. The Pathfinder Adventure Card Game is a worthwhile experience – we gave it three stars, but I know there are other people that would give it more. If you want a bit of low-fuss hack and slash adventure, can you play it? Let’s roll our perception against a DC of 18 and find out.

Pathfinder Adventure Card Game (2013)

You can find our accessibility teardown here. Fear not Ranger!  Barbarian!  Magician!  Thief!  Cavalier!  And… Acrobat!  I am Dungeon Master, your guide in the realm of… hang on, I have a message coming in on my earpiece.  Uh huh.  Uh huh.  It’s not?  Really?  But it looks… oh.  But the art is… I see.  But the dice are… okay, I…

Paperback (2014) – Accessibility Teardown

Paperback is, I think, objectively a good game. It’s just not the game I wanted, which is why it got it a somewhat ungenerous three stars in our review. I think though most people will enjoy it more than I did, because fundamentally they don’t consider word games to be war games. But the question is – if you do like it, can you play it? Let’s lay down some letters, in a vaguely grammatical fashion, and find out.

Paperback (2014)

You can find our accessibility teardown here. Note:  The score here reflects my impression of the game.  I think other people would easily, and fairly, rate it higher.   I’m not sure I’ve ever opened a box with a larger sense of glee than I did with Paperback. Look, I have a confession to make.  There is virtually no chance any…

Memoir ’44 (2004) – Accessibility Teardown

The word ‘accessible’ in board gaming has multiple meanings. It may refer to the barriers, or lack thereof, those with impairments may experience in trying to play. That’s the definition we use. It may also refer to how approachable the game is for beginners. Memoir ’44, as we discussed in the review, is certainly accessible in the latter sense. Not only that, it’s very engaging – that’s what got it a hefty four star rating. However, is it accessible in the sense it matters for Meeple Like Us? Let’s find out.