Coup accessibility teardown

Author: Michael Heron

My name is Michael James Heron, and I’m a lecturer at Robert Gordon University. This page serves as a container for all the various things with which I’m involved. My research interests are accessibility, games, and especially accessibility in games.

As an academic with a strong interest in the Scottish Independence Referendum, I was also part of the team who developed RGU’s twitter analysis tool. It may have been a ‘no’ in the end, but the fight goes on.

I have taught for a decade in both further and higher education, and some of my teaching materials can be found at my wiki. I am also the owner, admin and lead developer of Epitaph: a text-based MMO set in the grim darkness of the zombie apocalypse.

I am also the editor for Meeple Like Us, a board game blog with a strong focus on the accessibility of tabletop games. If you have any questions on that topic, feel free to ask them at my page.. I occasionally blog too over on Gamasutra.

Coup review

Coup (2012)

If the Highlander series had been set in a future run by plutocratic civil servants, Coup is the game that would likely have been made in its honour.   It’s a tiny box consisting of fifteen cards and a stack of money – it leverages those sparse components into a bloodthirsty…

Innovation review

Innovation (2010)

I’ve mentioned elsewhere on this blog my deep, abiding and borderline lustful appreciation of the Sid Meier’s Civilization series of games.   I can invest meaningful hours – days, even – carefully sculpting my empire from psychopathic stone-age marauders to psychopathic information age nuclear vandals.   Much of that comes from the…

Tiny Epic Galaxies

Tiny Epic Galaxies (2015)

At this point, the ‘Tiny Epic’ series of games is an honest to goodness branding juggernaut.  It’s a range of diminutive containers filled with big games with bigger ideas that span everything from epic fantasy adventures to Old West frontier town management.      The mechanics range from tower defence to poker-based…

Blank (2017)

How on Earth do you review a game like Blank?   Everything about it denies any kind of toe-hold for the anxious reviewer – no crack or crevice within which to a dig an inquisitive finger or a steadying crampon.   It’s all shiny and new and full of proffered possibilities.  What…

Catan (1995)

This is an awkward review to write.  On the one hand Catan is a well-designed title beloved by millions – one of the few modern designer board-games that can claim genuine fame outside of an ultra-niche demographic of ultra-niche nerds.    If you say to most normal people that you are…

Wibbell++ Review

Wibbell++ (2017)

A review copy of Wibbell++ was provided by Behrooz Shahriari in exchange for a fair and honest review. It’s not quite as clear-cut as the star rating may imply! Wibbell++ presents me with something of a conundrum when it comes to a review and the teardown to follow.  It’s not…

Yamatai Review

Yamatai (2017)

We also have an accessibility teardown of Yamatai available. Every time I set up and play Yamatai I am struck again by just how bloody lovely every single part of it is.  This is a game that is much participatory art project as it is an exercise in play –…