Pit Crew accessibility teardown

Author: Michael Heron

My name is Michael James Heron, and I’m a lecturer at Robert Gordon University. This page serves as a container for all the various things with which I’m involved. My research interests are accessibility, games, and especially accessibility in games.

As an academic with a strong interest in the Scottish Independence Referendum, I was also part of the team who developed RGU’s twitter analysis tool. It may have been a ‘no’ in the end, but the fight goes on.

I have taught for a decade in both further and higher education, and some of my teaching materials can be found at my wiki. I am also the owner, admin and lead developer of Epitaph: a text-based MMO set in the grim darkness of the zombie apocalypse.

I am also the editor for Meeple Like Us, a board game blog with a strong focus on the accessibility of tabletop games. If you have any questions on that topic, feel free to ask them at my ask.fm page.. I occasionally blog too over on Gamasutra.

Pit Crew review

Pit Crew (2017)

I’ve never really fully understood why people enjoy watching car races.   The whole thing has always struck me as little more than queueing at speed.  Everyone is driving around a track at velocities so high that when you see the event up and close it manifests itself as little more…

XCom review

XCOM (2015)

We also have an accessibility teardown of XCOM available. There are obviously a lot of differences between board games and video games.  Board games tend to come in bigger boxes.   Board games have an elasticity of availability that rapidly snaps between feast and famine.  One day they’re a hard-to-find grail…

Tsuro review

Tsuro (2004)

We also have an accessibility teardown of Tsuro available. Tsuro is a pretty game.  A very pretty game.  A very, very pretty game.   The pictures throughout this review won’t really do it justice, but take my word for it – it looks lovely when it’s set up on the table. …

Magic Maze (2017)

There are times when writing this blog that I feel like the worst kind of unreasonable grump.  A sort of cardboard Grinch, angry and belligerent at the fun I see arrayed around me.   It seems like I’m waiting for the one game that melts away my cold outer shell and…

Coup review

Coup (2012)

If the Highlander series had been set in a future run by plutocratic civil servants, Coup is the game that would likely have been made in its honour.   It’s a tiny box consisting of fifteen cards and a stack of money – it leverages those sparse components into a bloodthirsty…

Innovation review

Innovation (2010)

I’ve mentioned elsewhere on this blog my deep, abiding and borderline lustful appreciation of the Sid Meier’s Civilization series of games.   I can invest meaningful hours – days, even – carefully sculpting my empire from psychopathic stone-age marauders to psychopathic information age nuclear vandals.   Much of that comes from the…

Tiny Epic Galaxies

Tiny Epic Galaxies (2015)

At this point, the ‘Tiny Epic’ series of games is an honest to goodness branding juggernaut.  It’s a range of diminutive containers filled with big games with bigger ideas that span everything from epic fantasy adventures to Old West frontier town management.      The mechanics range from tower defence to poker-based…

Blank (2017)

How on Earth do you review a game like Blank?   Everything about it denies any kind of toe-hold for the anxious reviewer – no crack or crevice within which to a dig an inquisitive finger or a steadying crampon.   It’s all shiny and new and full of proffered possibilities.  What…