How We Should Talk about Plagiarism and Misconduct

Author: Michael Heron

My name is Michael James Heron, and I'm a lecturer at Robert Gordon University. This page serves as a container for all the various things with which I'm involved. My research interests are accessibility, games, and especially accessibility in games. As an academic with a strong interest in the Scottish Independence Referendum, I was also part of the team who developed RGU's twitter analysis tool. It may have been a 'no' in the end, but the fight goes on. I have taught for a decade in both further and higher education, and some of my teaching materials can be found at my wiki. I am also the owner, admin and lead developer of Epitaph: a text-based MMO set in the grim darkness of the zombie apocalypse. I am also the editor for Meeple Like Us, a board game blog with a strong focus on the accessibility of tabletop games. If you have any questions on that topic, feel free to ask them at my ask.fm page.. I occasionally blog too over on Gamasutra.
Pit review

Pit (1903)

Continuing our occasional series of ‘games from ancient antiquity that still deserve some attention in the modern era’, let’s talk about Pit!   This is a game that was first released in 1903.  Even now it’s probably the single most efficient engine for taking a game group from quiet contemplation into…

Castles of Burgundy (2011)

My first experience with Castles of Burgundy was traumatic.   The rulebook is terrible and badly structured, the components cheap and shoddy, and there is so much setup that I eventually gave up in frustration and put the box back on the shelf for literal years.    Any one of those would…

Monopoly review

Monopoly (1933)

There was a surprisingly good response to our review of Scrabble – a review I said I’d never write because, come on, who really needs to hear anything anyone has to say about Scrabble at this point? I wrote it out of a kind of completionist compulsion. Scrabble had appeared…

Perudo review

Perudo (1800)

I’m going to do something a little unusual today.   I’m going to review a game you can probably make for yourself right now if you have a few spare dice laying around.  If you’re reading this review I’m willing to bet you’re exactly the kind of cheeky scamp that certainly…

Tigris and Euphrates review

Tigris and Euphrates (1997)

One of the difficulties a game must address is that of abstraction.  All games are abstractions in the end – some imprecise mapping of reality to representation.   The fidelity of that representation is important – it has to be at the level people are expecting for the experience they are…