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Author: Michael Heron

My name is Michael James Heron, and I'm a lecturer at Robert Gordon University. This page serves as a container for all the various things with which I'm involved. My research interests are accessibility, games, and especially accessibility in games. As an academic with a strong interest in the Scottish Independence Referendum, I was also part of the team who developed RGU's twitter analysis tool. It may have been a 'no' in the end, but the fight goes on. I have taught for a decade in both further and higher education, and some of my teaching materials can be found at my wiki. I am also the owner, admin and lead developer of Epitaph: a text-based MMO set in the grim darkness of the zombie apocalypse. I am also the editor for Meeple Like Us, a board game blog with a strong focus on the accessibility of tabletop games. If you have any questions on that topic, feel free to ask them at my ask.fm page.. I occasionally blog too over on Gamasutra.
House rules and accessibility

The Accessibility of House Rules

Continuining our occasional series of posts about the AXSchat we conducted a few months ago I want to address another of the uniformly great questions asked during the Twitter chat that followed the interview.

Question five:  Being able to select a difficulty level is a well-known accessibility benefit of digital games. …

Telestrations (2009)

What is the thing you enjoy least about tabletop gaming?  No, not the cost.  No, not the logistics of getting people together of evening.  No, not the fact every time you mention it people look at you like you’ve revealed some dark and twisted sexual kink.  God, stop it –…

Tides of Madness (2016)

Do you like the idea of Sushi Go but find it a little too twee?  Does the idea of drafting a delicious meal leave you feeling emotionally malnourished?    Do you still have a bit of room for Lovecraft in your already-diet?   In the buffet of franchises that have been aggressively…

Mindful Jargon

Mindful Jargon

How might you describe your favourite board game?   Mine is Chinatown, and if I was trying to explain what it was I might say something like:

‘Chinatown, right… it’s like… well, imagine… no, wait.  Hang on.  It’s like… a pure negotiation game with economic set collection and tile-based area control, except…