Author: Michael Heron

My name is Michael James Heron, and I'm a lecturer at Robert Gordon University. This page serves as a container for all the various things with which I'm involved. My research interests are accessibility, games, and especially accessibility in games. As an academic with a strong interest in the Scottish Independence Referendum, I was also part of the team who developed RGU's twitter analysis tool. It may have been a 'no' in the end, but the fight goes on. I have taught for a decade in both further and higher education, and some of my teaching materials can be found at my wiki. I am also the owner, admin and lead developer of Epitaph: a text-based MMO set in the grim darkness of the zombie apocalypse. I am also the editor for Meeple Like Us, a board game blog with a strong focus on the accessibility of tabletop games. If you have any questions on that topic, feel free to ask them at my ask.fm page.. I occasionally blog too over on Gamasutra.

Gizmos (2018)

Gizmos is something of an awkward blend.   At first glance it’s a light, breezy and intuitive game of picking up marbles and spending them to build ever greater contraptions that yield ever greater effectiveness.    It plays though like Potion Explosion’s brainy older sibling – the one that graduated top of…

A plushie of the 'This is Fine' dog

The Obligation

You’re reading this on Monday. On Friday Mrs Meeple and I will be on a plane, heading off to our new home in Gothenburg. It’s an exciting time to be sure – I’m looking forward to starting my new role at Chalmers University of Technology. I’ve been working towards this,…

Wingspan (2019)

Let me take a slightly different tack with this review of Wingspan than I would normally.  Let me do it as a story of first impressions and an extended meditation on the nature and value of theme.

We all know theme is an important element of a game – a good…

Scotland Yard (1983)

It occurred to me this morning that we hadn’t yet tackled a hidden movement game for Meeple Like Us.   Here we are, almost two hundred games done, and we’ve managed to miss this whole genre entirely.   Mea culpa.  Mea maxima culpa.   I will begin to make my penance by talking…