Blades in the Dark

Category: Board Game Review

Blades in the Dark

Blades in the Dark (2016)

You know all those caveats and warnings I put on my review of Thousand Year Old Vampire?  Imagine they’re replicated here.  The TLDR summary is ‘I don’t really know enough about playing RPGs to be a truly credible commentator and even if I did they’re not really within the scope…

Welcome to Burano review

Walking in Burano (2018)

I love the art of Maisherly Chan so much that I will buy a game on its presence alone.   Shadows in Kyoto was one such game, although its link to the dense extended universe of the Hanamikoji franchise certainly didn’t hurt.  And so we find ourselves here, with Walking In…

Fallout Shelter review

Fallout Shelter (2020)

For a lot of people, the Fallout franchise is defined by high adventure.  It’s about striding out into a broken world and finding ways to change it for the better – or for the worse.   For me though, the real magic of Fallout has always been in the Vaults.   For…

Lost Ruins of Arnak review

Lost Ruins of Arnak (2020)

Merry Christmas everyone!   I bet you weren’t expecting the surprise gift of a Meeple Like Us review, but that’s only because you haven’t kept an eye on the Advent celebrational calendar.   Friday is always Review Day, except when we’re on hiatus.  And the times in the past when it wasn’t. …

Nusfjord review

Nusfjord (2017)

Uwe Rosenerg’s legacy as a game designer is remarkable.  His curriculum vitae of releases shows outstanding versatility as well as a surety of touch that has a consistency that borders on supernatural.   There are very few designers that show a range that can encompass Patchwork, Agricola and Bohnanza.    He has…

Medium

Medium (2019)

I like Medium well enough.  I also liked it well enough when it was the car game ‘Mind Meld’.  It’s a perfectly good game that’s worth your time, but you can’t get away from the fact that boxing it up and selling it for actual cash money is the up-market…

Prisma Arena (2020)

One thing I especially enjoy about looking at a new entry from Hub Games is that there’s going to be something genuinely interesting in it.   Blank is a design toolkit masquerading as a card game.  Holding On did fascinating things with theme and with representing hazy memory as a gameplay…

Spell Smashers (2018)

Some time ago now I wrote a special feature on the games I’d most love to see cross-bred in terrifying and unethical experiments.   I just wanted some evil scientist to take DNA from one, inject it into the other, and see what grotesque hell-baby emerged as a result.   One of…

Sanctum

Sanctum (2019)

It’s pretty clear what Sanctum is aiming for from the moment you pick up the box.  The cover doesn’t so much remind you of Blizzard’s Diablo as it does conspicuously emulate it like a con artist trying to steal your identity.  That’s not a bad thing, of course.   Good artists…

Legacy of Dragonholt review

Legacy of Dragonholt (2017)

Back in the 80s, a kind of cybertextual novel was all the rage amongst a certain grouping of literate nerds.  For someone like me, with no friends, they opened up a world of story-driven campaign roleplaying that would otherwise have remained entirely inaccessible.    Ian Livingstone, Steve Jackson, Joe Dever –…

Parks review

Parks (2019)

Much like the national parks system itself, Parks the game is an absolute treasure.  And like the national parks system, you shouldn’t overlook it just because there are flashier forms of entertainment available.    It’s a gorgeous production with a straightforward ruleset that promises little and then over-delivers in spades.     Its…

Wavelength review

Wavelength (2019)

It’s a pretty great time to be a party gamer, provided that you ignore the fact that being the kind of person that brings games to a party instantly marks you out as a social deviant.   The market is full of well known and well regarded titles though, and more…