|Name||Cube Quest (2013)|
|Accessibility Report||Meeple Like Us|
|BGG Rank||1381 [6.86]|
|Player Count (recommended)||2 (2-2+)|
|Designer(s)||Oliver Sibthorpe and Gary Sibthorpe|
|Buy it!||Amazon Link|
We haven’t yet had an opportunity to tear down a dexterity game on Meeple Like Us, and I’m always interested to see how a new type of game fares when we put it under our heuristic lens. Cube Quest is one of the simpler games in this family, but that doesn’t necessarily mean it’s going to be easy to play. We gave it two and a half stars in our review, noting with some sadness its fundamental limitations. It’s a game we want to like but it very soon overstays its welcome. There are many others that like it more than us though so enough prevaricating – let’s flick the cubes and see where they land.
A word about teardowns
Meeple Like Us is engaged in mapping out the accessibility landscape of tabletop games. Teardowns like this are data points. Games are not necessarily bad if they are scored poorly in any given section. They are not necessarily good if they score highly. The rating of a game in terms of its accessibility is not an indication as to its quality as a recreational product. These teardowns though however allow those with physical, cognitive and visual accessibility impairments to make an informed decision as to their ability to play.
Not all sections of this document will be relevant to every person. We consider matters of diversity, representation and inclusion to be important accessibility issues. If this offends you, then this will not be the blog for you. We will not debate with anyone whether these issues are worthy of discussion. You can check out our common response to common objections.
Teardowns are provided under a CC-BY 4.0 license. However, recommendation grades in teardowns are usually subjective and based primarily on heuristic analysis rather than embodied experience. No guarantee is made as to their correctness. Bear that in mind if adopting them.